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Monsters of d&d
Monsters of d&d









monsters of d&d

The braxat’s spellcasting ability is Intelligence (spell save DC 14). thirdtofifth CR 7 thirdtofifth monstrosity d&d 5e dnd 3.5 dnd 5e d&d 3.5 dnd d&d dungeons and dragons d&d homebrew d&d monster These creatures stand 6-½ feet tall and weigh around 2000 pounds. In these cases, they make for powerful allies. They live alone, hunting and keeping to themselves, only rarely finding a cause worthy of their attention.

monsters of d&d

Hit: 10 (1d8+6) slashing damage.īearhounds are elusive loners, such that they are considered a myth by many. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.Ĭlaw. The bearhound makes three attacks: one with its bite, and two with its claws.īite. As a bonus action, the bearhound can add 1d10 to its next attack or damage roll with a melee weapon attack. The bearhound can’t be tracked except by magical means. The bearhound’s weapon attacks are magical. The bearhound has advantage on Wisdom (Perception) checks that rely on smell. Senses darkvision 60 ft., passive Perception 15 One thing I think legendaries need is 2+ reactions, or the ability to burn a LA to use a reaction ability even if you’ve already done so this round.Skills Stealth +5, Survival +5, Perception +5

monsters of d&d

I may also make him so big they have to climb him, and some other buffs.

monsters of d&d

A solo, I’d have to give defensive reactions and more legendary actions, as well as solid bonus actions, and when the group fights the ancient red dragon that the Kobold wizard is hunting, he will be mythic and will make an area his lair by being present. To me, leader legendary creatures are the best. It was epic, especially as a fight for level 8 PCs. She also had multiple bonus actions and reaction abilities, could eat a willing creature to regain HP, could grapple a creature with her tentacles, and had a poisoned tail barb like a wyvern. Imagine tentacled drakes of various kinds, lead by a massive tentacles wyvern that had legendary actions to move all aberrations within 100ft closer to her, allow all chuul-drakes with 100ft to attack as a reaction, do a screech that did psychic and Thunder damage and summoned reinforcements over the next couple turns, and gained lair actions when she had enough allies within hearing of her, making the battle get harder as it went on. The best one I’ve used was a “chuul-drake matriarch”.











Monsters of d&d